So, finally I have some screens of my game. I'm working on this game for 2 years (programming in java for 2,5 years only). There is list of completed features, todo list and some screens.
edit: originally it was to be a fps game, but I decided that, puzzle platform game like Portal or C.U.B.E on Android devices would be much more interesting
what is done:
- dynamic per-pixel lighting - point, spot, directional in any number of
- image distortions and color adjustments - water, glass
- depth of field, motion blur, blur
- interactive objects - buttons, caps, panels, levers (controlling by moving finger on screen), waters (by player moving and gun shoot, but for smaller surface only for performance reasons)
- dynamic objects - slide doors, rotate doors, elevators, rogalo (accelerometer controlling)
- particle system
- position sensor - for doors, particles, lights,...
- object properties (everything) are loaded from XML
- multiplayer - in this time working for two players only, I have no devices for testing... and through bluetooth only
- and... menu, notification system for updates, download manager (new version and data)
todo:
- this two things is needed for public beta (tech demo):
- a lot of objects and one good looking map, weaponts
- animations of shoot and reloading
- environment, normal and light mapping
- finish rogalo (collisions)
- physics (jBullet is not suitable for mobile devices, so either write my own, or somehow use native bullet library)
- dynamic and pre-rendered shadows
- environment - rain, grass, trees
- interactive panels (like Doom 3)
- and of course, some missions, enemies,...
screens:
First screens of my game, which I have (2011. 2. 4.):

2012. 8. 27:

video:
http://youtu.be/e0BFkRQChCkMore details in the coming posts
