Hi
I have a fatal oom error.
After profiling and inspecting the app I finally guessed that is because of multiple worlds.
Actually, I made a lot of worlds in one app and it always crashed at generating new world.
so I made a test code like this
List<World> w = new ArrayList<World>();
for(int i=0; i<100; i++) {
System.out.println("world " + i);
w.add(new World());
}
It makes just 100 world, but when I execute it, it crashed with OOM around i=47
Is the World class consume that so much memory?