I'm very new to ES2.0, how do I set it to a default shader?
shader = new GLSLShader("defaultVertexShader.src","defaultFragmentShader.src");
.. throws an exception.
If I set a normal texture to the Object3D, wouldn't that use the default shader? If yes, the globe on the left has a normal texture.
It's happening on both the phone and emulator by the way. Both are Jellybean (4.1.x)