Object3D.setTransparency(int trans) only seems to work from 0 to 15, anything over 15 defaults to the transparency of 15.
The difference between each level is quite a big jump. I need a smooth transition of a textured plane.
Is there a way to vary the transparency to 256 levels or a floating point value?
Can we add a new function that takes a float from 0.0 to 1.0? i.e. Object3D.setTransparency(float fTrans);
ps. The image already has alpha so I'm using the alpha flag when creating the texture (boolean useAlpha).