Is there a specific reason jPCT only supports 100 Object3D instances being merged into a single object? Was experimenting with a "region system" and realized I couldn't merge more than 100 "tiles" together.
Also, just noticed if I try to use this:
// region.createTriangleStrips(); // Good for OpenGL performance
It seems my region instance gets stuck before being created, as soon as the above code is called, and my client just stops at that.