Well, I am here again. 4 days ago I got chicken pox :x :cry:
:evil: :twisted:
So I tried to continue on my game but I only want to sleep, I will began classes on the University on 2 weeks, and I am very stresse because I am having a lot of problems too.
I think, I better ask for a more specific help.
The game I am trying to develop is a multiplayer game similar to descent or forsaken, using spaceships, nothing too complicated.
Well, about the maps, I made my owns on 3d studio max 6.0, they are ugly, but they work. I tried to find some free spacecrafts on 3dcafe but they just dont appear inside the game, like if jpct dont accept them, so I fisrt passed them to 3d studio max but when now they dont appear complete (a mistery), so I had to made my own spaceships.
the are big ones, I tries to use the ellipsoid collision detection but the shape inside the spacecraft wont fit perfectly inside a ellipsoid and I am having problems with that because the camera is not placed on the center of the craft but in the front part, so I think I must detect collision with the craft and manage the craft and after that placing the camera on the craft position and direction.
How should I manage the movements, as long as it will be an online multiplayer web game, i was thinking on using the serialization to saving on a file the position of all the crafts and having a personal world that upgrades the position and direction of all the crafts for each loop iteration.
is this the correct way to do it or should I do that in any other way?
When I fisrt thought in this game I began writting in paper many ideas of how to do my game, but now I think on a different way and I am not sure about that.