jPCT presetting

Started by bobson, November 14, 2012, 07:49:13 AM

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bobson

Hi Egon Olsen, i so in one app that it has preconfigured WASD-key and mouse actions to control world's camera for move, is some similar in jPCT?

EgonOlsen

You mean as a class that's ready to use? No. jPCT isn't a game engine, it's a 3d engine.
It's primary focus is on graphics, not on game logic. However, the wiki has a little snippet for creating a fps like camera (but without any code to handle input) and the fps example also contains some movement code of that kind.

KittenKoder

I'm working on a game library that has jPCT at the core, if you are interested I have a thread here about it. It includes a 3D and 2D GUI as well as an optional Canvas GUI system that's simpler than Swing, since most games don't need the whole Swingset.
When life throws you lemons, make lemon juice, then drop life into a pile of razors and pour the lemon juice over it.