forward_angle = collision_fr_dummy.getTransformedCenter().calcAngle(collision_fl_dummy.getTransformedCenter()););player_vectortest_matrix = player.getRotationMatrix();if (player_vectortest_matrix.getYAxis().z > forward_angle) {car_angle_current_frame.z = forward_angle;} else if (player_vectortest_matrix.getYAxis().z < forward_angle) {car_angle_current_frame.z = -forward_angle;} else {car_angle_current_frame.z = 0;}player.rotateZ(car_angle_current_frame.x*2);