OK, I just do not like, when is anything in my code limited from unknown reasons (I have to also limit number of lights in shader). Anyway, more than 8 per-pixel lights are to expensive for mobile devices, but if I ever need more, I can simple manage myself.
edit: You probably know how I generate light shader. Will be faster (+0.5ms) if I manage lights myself? I need to speed up the rendering process. Real map is running on SGS3 about 40fps and on Tegra3 and other lower devices it is unplayable...