SimpleVector.matMul(Animated3D.getWorldTransformation());
SimpleVector location = skeletonPose.getGlobal(jointIndex).getTranslation();location.matMul(animated3D.getWorldTransformation());
head = Primitives.getCube(15); joint = skeleton.findJointByName(bipName+ " Head"); head.setTranslationMatrix(skeletonPose.getGlobal(joint.getIndex()));
I assume Animated3D.getRoot().translate(...) is the way to move everything, including its Skeleton. Am I wrong?