But the exported ogre meshes converted to xml don't have any pose, all animations are in one pose.
I'm not sure what you mean exactly here?
- Convert MD2, MD3 or MD5 model files to Ogre Mesh XML
jPCT itself supports MD2 format. no support for MD3 and MD5 at the moment
- Convert Quake's vertex animations to Ogre's morph animations
Bones support pose animation, not morph animation. morph animation is very similar to jPCT's key frame based mesh animation. you can either export that to MD2 or export those animations as pose animations
- Convert Doom 3's skeletal animations to Ogre's skeletal animations
yes, Bones support Ogre skeletal animations.