Hi, noob question, wondering if there's an easy way to do non-uniform scaling, ie, where x,y,z, scaling factors are different.
My immediate need is simply to create a Primitive.Plane, which is of unit size, then scale as needed in the x,y directions. For example, maybe I'd like a plane twice as wide as high.
Wait...just occurred to me...should I use the rotation matrix, and pass in values on the diagonal?