ERROR: glAttachShader - vertex shader: glError 1280

Started by zammbi, October 15, 2013, 11:26:28 PM

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rainfalls

Yes Egon,


Config.internalMipmapCreation = true;
Texture.defaultToMipmapping(true);


These two lines do make everything working.

Is there possibly a way to automatically detect whether the GPU can generate mipmap or not?

EgonOlsen

I'm already doing that. Seems like a driver issue on this particular device. I'll revert to CPU by default instead.

rainfalls