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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
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raft
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How to Use Shaders
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Topic: How to Use Shaders (Read 25039 times)
AGP
quad
Posts: 1726
How to Use Shaders
«
on:
December 07, 2013, 08:22:41 am »
The NormalMapping example on the wiki requires you to compile your model. But bones breaks with compiled models. So how do I go about applying a normal map to a bones-animated model?
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raft
Moderator
quad
Posts: 1993
Re: How to Use Shaders
«
Reply #1 on:
December 07, 2013, 05:18:32 pm »
I'm not sure, did you try dynamic compilation, ie:
Object3D.compile(true)
?
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AGP
quad
Posts: 1726
Re: How to Use Shaders
«
Reply #2 on:
December 07, 2013, 07:59:49 pm »
Compile(true) worked. Thanks for the suggestion!
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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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How to Use Shaders