Hi I tried to draw a square with TextureInfo (2 textures), but it causes flickering for unknown reason. The second texture is in Mode_Blend. When the rendering started, it flickered once (the screen turns into frame buffer background color), then rendering got back to normal state. If I don't add the second texture, it doesn't cause the flickering. Method "preWarm" has been tried, but it looked the same too. Any idea what is going on there? (the square object is at -45z, the rest of objects are in 0z, and camera is at -50z)