jPCT-AE - a 3d engine for Android > Bugs
ERROR: glAttachShader - vertex shader: glError 1280
rainfalls:
Yes Egon,
--- Code: ---Config.internalMipmapCreation = true;
Texture.defaultToMipmapping(true);
--- End code ---
These two lines do make everything working.
Is there possibly a way to automatically detect whether the GPU can generate mipmap or not?
EgonOlsen:
I'm already doing that. Seems like a driver issue on this particular device. I'll revert to CPU by default instead.
rainfalls:
Great. Looking forward to your next release.
Navigation
[0] Message Index
[*] Previous page
Go to full version