Hi Friends ,
Let me come straight to point...
I have a Plane , I have two Pyramids , and I have one more Object.
Now I merge these objects One by One into one single Object named EgyptObject using
Roughly :
EgyptObject = Object3D.MergeObjects(EgyptObject,Plane);
EgyptObject = Object3D.MergeObjects(EgyptObject,Pyramid1);
EgyptObject = Object3D.MergeObjects(EgyptObject,Pyramid2);
EgyptObject = Object3D.MergeObjects(EgyptObject,OtherObject);
Now I have EgyptObject but problem is all Objects stay fixed to SimpleVector.Origin
When I try to translate before merging the translation is erased. And still objects stay fixed at origin.
What I want to to do is place the Objects on different places of the Plane and
a this on a Single Object (EgyptObject). Plz tell how to do it....
I will try to be more specific so as to make it easy to understand the issue :
Pyramid1.translate(0,0,50); //// Even if I do translate before merge
EgyptObject = Object3D.MergeObjects(EgyptObject,Plane); /////
EgyptObject = Object3D.MergeObjects(EgyptObject,Pyramid1); ///// the object still gets fixed to the origin
EgyptObject = Object3D.MergeObjects(EgyptObject,Pyramid2);
EgyptObject = Object3D.MergeObjects(EgyptObject,OtherObject);
SOS