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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
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raft
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Animation All Over the Place
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Topic: Animation All Over the Place (Read 32555 times)
AGP
quad
Posts: 1726
Animation All Over the Place
«
on:
October 16, 2014, 08:49:07 pm »
This animation is fixed in the exact same place in 3ds max. In jpct, it's all over the place. All other animations work perfectly with this model.
https://dl.dropboxusercontent.com/u/93826015/WallCrawl.avi
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raft
Moderator
quad
Posts: 1993
Re: Animation All Over the Place
«
Reply #1 on:
October 17, 2014, 09:24:58 am »
i dont know. maybe the animation includes movement and a reverse movement is attached to it in 3ds max which is not exported?
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AGP
quad
Posts: 1726
Re: Animation All Over the Place
«
Reply #2 on:
October 17, 2014, 07:12:08 pm »
I'm not an animation expert, but I don't think so. I even clicked on "In Place Mode" before exporting the model.
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raft
Moderator
quad
Posts: 1993
Re: Animation All Over the Place
«
Reply #3 on:
October 18, 2014, 01:50:00 pm »
i guess this is an export issue not a Bones issue
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AGP
quad
Posts: 1726
Re: Animation All Over the Place
«
Reply #4 on:
October 21, 2014, 08:33:56 pm »
The key, here, was "Remove bones with no influence." But I think that it displays a difference between 3ds max's biped skeleton and Bones'. Anyway, it's working, now!
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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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raft
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Animation All Over the Place