Here is the log, Loading default shaders take long time
09-26 17:17:16.046: D/libEGL(15801): loaded /system/lib/egl/libGLES_android.so
09-26 17:17:16.066: D/libEGL(15801): loaded /system/lib/egl/libEGL_adreno200.so
09-26 17:17:16.076: D/libEGL(15801): loaded /system/lib/egl/libGLESv1_CM_adreno200.so
09-26 17:17:16.106: D/libEGL(15801): loaded /system/lib/egl/libGLESv2_adreno200.so
09-26 17:17:16.206: D/dalvikvm(15801): GC_EXTERNAL_ALLOC freed 64K, 48% free 2813K/5379K, external 0K/0K, paused 40ms
09-26 17:17:16.236: I/jPCT-AE(15801): GL context is 1079226696
09-26 17:17:16.236: I/jPCT-AE(15801): Initializing GL20 render pipeline...
09-26 17:17:16.236: I/jPCT-AE(15801): Accessing shaders via JAR!
09-26 17:17:16.236: I/jPCT-AE(15801): Loading default shaders !
09-26 17:17:16.236: I/jPCT-AE(15801): 0 shaders in replacement map!
09-26 17:17:16.236: I/jPCT-AE(15801): Default fragment shader is: /defaultFragmentShader.src
09-26 17:17:16.386: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:16.396: I/jPCT-AE(15801): Text file from InputStream loaded...2416 bytes
09-26 17:17:16.396: I/jPCT-AE(15801): Default vertex shader is: /defaultVertexShader.src
09-26 17:17:16.396: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:16.446: D/dalvikvm(15801): GC_CONCURRENT freed 169K, 46% free 3076K/5639K, external 0K/512K, paused 2ms+17ms
09-26 17:17:16.446: I/jPCT-AE(15801): Text file from InputStream loaded...4496 bytes
09-26 17:17:16.446: I/jPCT-AE(15801): Compiling shader program!
09-26 17:17:18.858: I/jPCT-AE(15801): Handles of 3: 2/36/1
09-26 17:17:18.858: I/jPCT-AE(15801): Loading default shaders (Tex0Amb)!
09-26 17:17:18.858: I/jPCT-AE(15801): 0 shaders in replacement map!
09-26 17:17:18.858: I/jPCT-AE(15801): Default fragment shader is: /defaultFragmentShader.src
09-26 17:17:18.868: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:18.868: I/jPCT-AE(15801): Text file from InputStream loaded...199 bytes
09-26 17:17:18.868: I/jPCT-AE(15801): Default vertex shader is: /defaultVertexShader.src
09-26 17:17:18.868: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:18.868: I/jPCT-AE(15801): Text file from InputStream loaded...757 bytes
09-26 17:17:18.868: I/jPCT-AE(15801): Compiling shader program!
09-26 17:17:18.898: I/jPCT-AE(15801): Handles of 6: 2/3/1
09-26 17:17:18.898: I/jPCT-AE(15801): Loading default shaders (Tex0)!
09-26 17:17:18.898: I/jPCT-AE(15801): 0 shaders in replacement map!
09-26 17:17:18.898: I/jPCT-AE(15801): Default fragment shader is: /defaultFragmentShader.src
09-26 17:17:18.908: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:18.908: I/jPCT-AE(15801): Text file from InputStream loaded...201 bytes
09-26 17:17:18.908: I/jPCT-AE(15801): Default vertex shader is: /defaultVertexShader.src
09-26 17:17:18.908: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:18.908: I/jPCT-AE(15801): Text file from InputStream loaded...4020 bytes
09-26 17:17:18.908: I/jPCT-AE(15801): Compiling shader program!
09-26 17:17:21.181: I/jPCT-AE(15801): Handles of 9: 2/29/1
09-26 17:17:21.181: I/jPCT-AE(15801): Loading default shaders (Tex1)!
09-26 17:17:21.191: I/jPCT-AE(15801): 0 shaders in replacement map!
09-26 17:17:21.191: I/jPCT-AE(15801): Default fragment shader is: /defaultFragmentShader.src
09-26 17:17:21.191: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:21.191: I/jPCT-AE(15801): Text file from InputStream loaded...997 bytes
09-26 17:17:21.191: I/jPCT-AE(15801): Default vertex shader is: /defaultVertexShader.src
09-26 17:17:21.191: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:21.191: I/jPCT-AE(15801): Text file from InputStream loaded...4390 bytes
09-26 17:17:21.191: I/jPCT-AE(15801): Compiling shader program!
09-26 17:17:23.313: I/jPCT-AE(15801): Handles of 12: 2/34/1
09-26 17:17:23.313: I/jPCT-AE(15801): Loading default shaders (Tex0Light0)!
09-26 17:17:23.313: I/jPCT-AE(15801): 0 shaders in replacement map!
09-26 17:17:23.313: I/jPCT-AE(15801): Default fragment shader is: /defaultFragmentShader.src
09-26 17:17:23.313: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:23.313: I/jPCT-AE(15801): Text file from InputStream loaded...201 bytes
09-26 17:17:23.313: I/jPCT-AE(15801): Default vertex shader is: /defaultVertexShader.src
09-26 17:17:23.313: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:23.313: I/jPCT-AE(15801): Text file from InputStream loaded...1293 bytes
09-26 17:17:23.313: I/jPCT-AE(15801): Compiling shader program!
09-26 17:17:23.363: I/jPCT-AE(15801): Handles of 15: 2/7/1
09-26 17:17:23.363: I/jPCT-AE(15801): Loading default shaders (Fog)!
09-26 17:17:23.363: I/jPCT-AE(15801): 0 shaders in replacement map!
09-26 17:17:23.363: I/jPCT-AE(15801): Default fragment shader is: /defaultFragmentShader.src
09-26 17:17:23.363: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:23.363: I/jPCT-AE(15801): Text file from InputStream loaded...328 bytes
09-26 17:17:23.363: I/jPCT-AE(15801): Default vertex shader is: /defaultVertexShader.src
09-26 17:17:23.373: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:23.373: I/jPCT-AE(15801): Text file from InputStream loaded...4267 bytes
09-26 17:17:23.373: I/jPCT-AE(15801): Compiling shader program!
09-26 17:17:25.455: I/jPCT-AE(15801): Handles of 18: 2/32/1
09-26 17:17:25.455: I/jPCT-AE(15801): Loading default shaders (FogLight0)!
09-26 17:17:25.455: I/jPCT-AE(15801): 0 shaders in replacement map!
09-26 17:17:25.455: I/jPCT-AE(15801): Default fragment shader is: /defaultFragmentShader.src
09-26 17:17:25.455: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:25.455: I/jPCT-AE(15801): Text file from InputStream loaded...328 bytes
09-26 17:17:25.455: I/jPCT-AE(15801): Default vertex shader is: /defaultVertexShader.src
09-26 17:17:25.465: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:25.465: I/jPCT-AE(15801): Text file from InputStream loaded...1608 bytes
09-26 17:17:25.465: I/jPCT-AE(15801): Compiling shader program!
09-26 17:17:25.515: I/jPCT-AE(15801): Handles of 21: 2/10/1
09-26 17:17:25.515: I/jPCT-AE(15801): Loading default shaders (Depth)!
09-26 17:17:25.515: I/jPCT-AE(15801): 0 shaders in replacement map!
09-26 17:17:25.515: I/jPCT-AE(15801): Default fragment shader is: /defaultFragmentShader.src
09-26 17:17:25.515: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:25.515: I/jPCT-AE(15801): Text file from InputStream loaded...745 bytes
09-26 17:17:25.515: I/jPCT-AE(15801): Default vertex shader is: /defaultVertexShader.src
09-26 17:17:25.515: I/jPCT-AE(15801): Loading file from InputStream
09-26 17:17:25.515: I/jPCT-AE(15801): Text file from InputStream loaded...248 bytes
09-26 17:17:25.515: I/jPCT-AE(15801): Compiling shader program!
09-26 17:17:25.545: I/jPCT-AE(15801): Handles of 24: 0/0/-1
09-26 17:17:25.545: I/jPCT-AE(15801): GL20 render pipeline initialized!
09-26 17:17:25.555: I/jPCT-AE(15801): OpenGL vendor: Qualcomm
09-26 17:17:25.555: I/jPCT-AE(15801): OpenGL renderer: Adreno 200
09-26 17:17:25.555: I/jPCT-AE(15801): OpenGL version: OpenGL ES 2.0 1044053
09-26 17:17:25.555: I/jPCT-AE(15801): OpenGL renderer initialized (using 2/4 texture stages)