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Static collision render
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Topic: Static collision render (Read 1970 times)
nima.sh23
byte
Posts: 40
Static collision render
«
on:
October 19, 2015, 06:10:43 pm »
Is there a way to fix rendering problem which is shown on picture?
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Static collision render
«
Reply #1 on:
October 19, 2015, 07:19:03 pm »
It's a zbuffer accuracy thing and depends on the GPU. There isn't much that you can do about it. You can try to lower the far distance plane and see if that helps, but it usually doesn't. Which GPU/device is this?
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nima.sh23
byte
Posts: 40
Re: Static collision render
«
Reply #2 on:
October 20, 2015, 08:30:27 am »
Thanks for answer.
The gpu is Adreno 302
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Static collision render
«
Reply #3 on:
October 20, 2015, 10:10:07 am »
Adreno has rather low depth buffer accuracy by default. You can try to use this
http://www.jpct.net/jpct-ae/doc/com/threed/jpct/util/NVDepthConfigChooser.html
(simply set it as a custom config chooser on your GLSurfaceView at init time) and see if it helps.
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