Dear Master :
Purpose :
i need to set a [ real-time matrix ] for the obj to realize the AR ;
as the normally, i can use the "fucntion GLES20.glUniformMatrix4fv" to set a matrix to the shader , and then calculate the right position of the model on the screen;
i can get the translate matrix output by ARToolkit in real-time ;
but i do not know how to set the matrix when i use the jpct-ae to rendering.
i have tried to use the "jpct-ae-fucniton model.setTranslationMatrix(mat);" , but all the result for scale , position and direction are wrong.
question : how to use the translationmatrix in jpct as will as GLES20function::GLES20.glUniformMatrix4fv??