Hmm ok, thanks for solving that problem. I will just look up the naming convention for images that are converted to textures through the mtl file.
can you help me solve this other problem, same domain....
So 2 parts of my mesh have color materials. Eye = RGB = 1 0 0 and feet = RGB 1 0 0
Now, when loading, the TextureManager makes 1 texture and assigns it to both.
When i want to change only the foot, i cant because they are both associated with the same texture, since the dynamic texture id for both is "obj-255:0:0"
is there are way to fix this ? I have a work around, as in have unique colors per part-mesh... but im just wondering if there is a fix here that i dont know of.
The material names are different, color_eye and color_feet.. in the mtl file but once i load the Object3D, all the feet poly and the eye poly are associated to the same texture so going through the polygon manager wont solve this issue either.