Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones

Some bones from the skeleton are twisted

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Tangomajom:
Ah ok. Maybe because of my english. :D
So... If you create an animation with Blender, this animation can be exported out to the ogre xml. (with the skeleton and mesh as well).
This animation obviously can be found in the bones file as well. And this embedded animation is works as expected. Shows the same animation what I can see in Blender player.

Regarding my problem I don't using these animation, due to the usage I wrote down below. 

raft:
ah, okay, makes much more sense now :)

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