I have a strange problem, normally my program runs fine, but when the EDT thread in under heavy load the AWTCanvas freezes.
The SwingUI is updated, but the AWTCanvas is not.
Has anyone seen anything like this before ?
buffer.clear(frameBufferBGColor);
world.renderScene(buffer);
world.draw(buffer);
buffer.update();
buffer.displayGLOnly();
_canvas.repaint();