Well, memory is maxed up already, and I'm already using compiled objects, as well as not using mipmaps, already using 16-bit texture and so on.... all efforts for minimal memory usage were done, but still if I want to give just another zero to the max polygon visibile, it will just give me too much memory consumption followed by the memory heap space problem.
it seems that it can reach 1500+ MB memory usage.
is there any possibility to bypass this visibility list, and take the responsability on my own? It would be awesome if it would.
Regards