Ok, so that kinda solves half the problem, which is only connected sequences will be interpolated, but if I want to interpolate 1 and 2, 1 and 3, 1 and 4, is there a way to override anything so that I can reach that?
Or do I need to do my own vertexcontroller to do so?
If so, is there any examples out there that could help me out?
Is that as fast as using animation? will it work for compiled objects using object.compiled(true)?