i plan to use a renderhook and a shader to draw an object3D multiple times.
in repeatRendering, pseudo code:
if id>0 { id-=1; myobject.setOrigin(positionArray[id]); myshader.setUniform(uniformArray[id]); return true; }
return false;
if this doesnt work, i would use a shader and a renderhook on multiple Object3D`s with the same Mesh.