jPCT - a 3d engine for Java > Support
Texture Splatting with 4 textures but using 5 sampler2D uniform variables
Lima:
Thank you, guys! I think that's it. I'll rewrite the shader and use only jpct-ae from now on.
EgonOlsen:
Yeah, I think AeroShark333 is right about this. I couldn't find the corresponding thread (if there is any), but I dimly remember that I did something in that regard. Check the max value in TextureInfo and the log output. Somewhere, there should be an output about texture units...
Navigation
[0] Message Index
[*] Previous page
Go to full version