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Texture Splatting with 4 textures but using 5 sampler2D uniform variables

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Lima:
Thank you, guys! I think that's it. I'll rewrite the shader and use only jpct-ae from now on.

EgonOlsen:
Yeah, I think AeroShark333 is right about this. I couldn't find the corresponding thread (if there is any), but I dimly remember that I did something in that regard. Check the max value in TextureInfo and the log output. Somewhere, there should be an output about texture units...

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