hi!
is it possible to use a real streming for building objects?
i have to use a streaming algorithm for streaming objects over network.
i start at a first room and load the neighbour rooms one after the other. when i change the rooms i load the neighbours of this one and delete old rooms and so one...
the problem is when i add the objects the screens jerks.
i add the objects by using
Loader.load3DS( InputStream resource, float scale ).
creating an octree and building an Object3D and save it ot a renderqueue.
after rendering the scene i take the first object from renderqueue and add it to the world.
but there is no difference between using load3DS with inputstream or with file because the object is only build when the inputstream is finished.
has somebody a notion how to do this in a better way?
perhaps it's possible to load one polygon after the other from the 3ds file and add polygon after polygon to the object. perhaps as child of the first polygon from the object so when i delete the first one from the world the childs are also deleted or by using the object3d megerobjects function.
hope to understand what i mean and somebody could help me...plz