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Beta of 1.15 released!
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Topic: Beta of 1.15 released! (Read 28225 times)
EgonOlsen
Administrator
quad
Posts: 12297
Re: Beta of 1.15 released!
«
Reply #30 on:
August 06, 2007, 11:51:14 pm »
And another little update that makes better use of the FBOs to allow shadow maps up to 8192*8192 in size (if hardware supports it...does any? I don't know, but at least 4096*4096 works fine).
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Beta of 1.15 released!
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Reply #31 on:
August 10, 2007, 06:26:56 pm »
And another update that fixes a performance problem with recent NVidia drivers.
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Klaudiusz
int
Posts: 75
Re: Beta of 1.15 released!
«
Reply #32 on:
October 16, 2007, 09:44:09 pm »
is this possible to make one object as caster and reciever together? I mean something like self shadows.
Could be very usefull when child object could copy the shadows parameters from the parent.
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EgonOlsen
Administrator
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Posts: 12297
Re: Beta of 1.15 released!
«
Reply #33 on:
October 17, 2007, 12:23:46 am »
That is already possible, but the results may not satisfy you due to potential accuracy problems. This can be tweaked with
http://www.jpct.net/doc/com/threed/jpct/Config.html#glShadowZBias
, which works fine for some objects but not always. Just play around with it.
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Beta of 1.15 released!