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jPCT - a 3d engine for Java
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Clearing FrameBuffer when setRenderTarget is used
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Topic: Clearing FrameBuffer when setRenderTarget is used (Read 5957 times)
Klaudiusz
int
Posts: 75
Clearing FrameBuffer when setRenderTarget is used
«
on:
August 29, 2007, 03:47:48 pm »
Hi Egon,
FrameBuffer.clear() method clears the whole FrameBuffer no matter how small texture is used in setRenderTarget.
Little step in the optimalisation process:)
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Clearing FrameBuffer when setRenderTarget is used
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Reply #1 on:
August 29, 2007, 05:35:25 pm »
Yes, but only when FBOs are not used or not available. I wouldn't consider this to be a bug. "Optimizing" this process makes no sense, because clearing the buffer is drop dead cheap nowadays.
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jPCT - a 3d engine for Java
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Clearing FrameBuffer when setRenderTarget is used