Just tried the new .95 release yesterday.
It works perfectly, thanks a lot! I just uppercases the texturenames and everything works when exporting from max 3.1..
One question though.. about collision detection. . are there any issues to be aware of?
I created a very simple "level" consisting of a plane, some boxes and the standard tea pot (from max).. the boxes works fine, but I can step inside the teapot. Any ideas how that can be?
I can send the .3ds file to you if you want to look at it.. or are there just some things I should be aware of when constructing levels where collision detection are used.