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Support / Re: SkyBox and Camera Rotation
« on: February 18, 2011, 11:07:03 am »
Ah ok, I'll try that when I get home.
Thanks
edit: It's working now thanks again.
Thanks
edit: It's working now thanks again.
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private Texture tex = new Texture(512, 256);
fb.setRenderTarget(tex);
fb.clear();
blitText("hello", 5, 5);
fb.update();
buffer.displayGLOnly(); // optional? i only use gl.. not sure if this is required for software render.
fb.blit(tex, 0, 0, 0, 0, 512, 256, false);