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Support / Re: How to do "Fog" in particular axis?
« on: June 02, 2017, 10:58:12 am »
Yes, it should be independent of the camera view ,
Like ,Suppose I have a very tall tree , then when looked from above ,with an angle (Like in isometric projection type view),
I shall not be able to see the base of the tree and the ground, it simply fades away ...
I want to give a perception of extreme depth...
The existing inbuilt fogging works, but only when viewed from extreme top view angle. If I change my angle, I can see the base of my "Cliff" and the props on the top side becomes faded which are at a distance .
Like ,Suppose I have a very tall tree , then when looked from above ,with an angle (Like in isometric projection type view),
I shall not be able to see the base of the tree and the ground, it simply fades away ...
I want to give a perception of extreme depth...
The existing inbuilt fogging works, but only when viewed from extreme top view angle. If I change my angle, I can see the base of my "Cliff" and the props on the top side becomes faded which are at a distance .