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Messages - AGP

Pages: 1 ... 109 110 [111] 112 113 ... 116
1651
Support / Re: Bow String and Cyberkilla's Skeletal
« on: March 22, 2008, 12:20:30 am »
I can't get the mesh updated as I turn the bow.

Actually I just re-wrote my code and it's not even working the first time now. I do call VertexController.updateMesh() and have even renewed my instance of VertexController. The following is what I'm doing. I think I know one of the things you'll say: VertexController gives me vertices in object space and I want them in world space. But how do I get that?

Code: [Select]
SimpleVector[] vertices = getSourceMesh();
SimpleVector lowest = vertices[0], highest = vertices[0];
for (int i = 1; i < vertices.length; i++) {
    if (vertices[i].z < lowest.z)
lowest = vertices[i];
    if (vertices[i].z > highest.z)
highest = vertices[i];
}
SimpleVector[] extremes = new SimpleVector[2];
extremes[0] = lowest;
extremes[1] = highest;
...
Then, after buffer.display(Graphics):
SimpleVector point1 = Interact2D.project3D2D(mainCamera, buffer, uppermost);
SimpleVector point2 = Interact2D.project3D2D(mainCamera, buffer, lowermost);
g.setColor(Color.white);
g.drawLine((int)point1.x, (int)point1.y, (int)point2.x, (int)point2.y);


1652
Support / Bow String and Cyberkilla's Skeletal
« on: March 21, 2008, 08:59:39 pm »
I'm making a bow and arrow minigame for which I "modelled" a cylinder with a bone structure on 3dsmax 9 and exported to OgreXML for reading into Cyberkilla's Skeletal API. The cylinder is meant to represent the distorting string of the bow. I tried drawing a 2-D string on the bow, but try as I might I can't get the VertexController to be up-to-date on the bow's coordinates. If I could, that would be an obvious solution. Anyway, in the absence of the 2D string I'm using the boned cylinder. Problem is when I load the string into JPCT it looks completely distorted. If anyone can tell me why I'd appreciate it.

And if someone would kinder stil and make me the scene for exporting I'd be that much the more grateful!

1653
News / Re: New version of...myself!
« on: January 13, 2008, 10:27:16 pm »
Thanks a lot, buddy. Here's mine:


1654
News / Re: New version of...myself!
« on: January 12, 2008, 03:24:34 am »
Congratulations, pal. I had mine on the 23rd. I didn't want it for nine months, but now that it's out it's the most gorgeous being I ever saw. Mine's also a boy named Lucas.

And for the guy who wished for good AI, let's just call it I (or perhaps NI?)!

1655
News / Re: Version 1.15 has been released!
« on: October 03, 2007, 08:24:01 pm »
Thanks a lot for your hard work, Egon.

1656
Support / Re: Skeletal API
« on: July 09, 2007, 04:17:21 am »
Thanks a lot. I appreciate it.

Now if we could get the constructor to SimpleBone... :-)

1657
Support / Re: Skeletal API
« on: July 07, 2007, 11:15:38 pm »
I see you already included two models in the original package. What makes those files? Blender? How about my original assumption of a SimpleBone(SimpleVertex joint1, SimpleVertex joint2) constructor so we can manually build a bone structure?

1658
Support / Re: Skeletal API
« on: July 07, 2007, 08:47:13 am »
Cooooool. Are you also uploading the files themselves so we can see how they're built? Again, thank you.

1659
Support / Re: Skeletal API
« on: July 06, 2007, 08:08:39 am »
Manumoi, please stop writing about "us" as if you're representing anyone but yourself. You haven't been waiting nearly as long as I have, so I don't expect you to be as anxious. Thank you.

1660
Support / Re: Skeletal API
« on: July 05, 2007, 04:59:47 am »
I can understand having a million things to do. I'll be very grateful if you do it tomorrow, though. Thanks in advance.

1661
Support / Re: Skeletal API
« on: July 04, 2007, 11:30:11 pm »
Cyber, don't get me wrong, I am grateful for the attention. But after over a month waiting and your last broken promise, I'm not holding my breath.

1662
Support / Re: Skeletal API
« on: June 18, 2007, 12:54:57 am »
Cyber, I appreciate any help you might give me. But only if you give it. :-)

What if you sent us the non-simplified version of your program?

1663
Support / Re: Skeletal API
« on: June 04, 2007, 08:04:32 pm »
Thanks a lot. Can't wait.

1664
Support / Re: Cyberkilla's Skeletal
« on: June 03, 2007, 07:19:49 pm »
I've e-mailed him to that address on his profile. Has he been around?

1665
Support / Cyberkilla's Skeletal
« on: June 02, 2007, 07:23:57 pm »
Has nobody here used it? I posted a question about the creation of bones to no response. If anyone has the answer, please help me out. Thanks in advance.

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