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jPCT - a 3d engine for Java => Support => Topic started by: paulscode on April 23, 2009, 10:28:58 pm
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What would be the best way to simulate the blurr effect that happens for super-fast repetative motion (such as a hummingbird's wings)? It doesn't seem like a billboard with alpha would work in this case, since it isn't the same shape from every angle.
Anyone have experience with this?
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I've seen this effect on helicopter blades. It was simulated by a simple, blurred texture, i.e. the motion blur was baked into the texture.