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Support / Multiple textures on one cube
« on: September 30, 2011, 05:00:20 pm »
I've been trying to put a different picture on each side of a cube. I was able to do it by creating 6 planes and making them a cube, but three planes always faced the wrong way (into the interior of the cube). I am trying to build a 3D gaming framework for creating educational software that uses a lot of images on 3D blocks.
My second question is whether there is a way to transform a cube after it is created that will allow scaling control for each of the x, y, and z axis independently. I created an awesome animation system for Java2D that allows a lot of transforms to unwind, but I want to adapt it for 3D transforms. Should I access the object's matrix? If so, is there documentation on the structure of the jpct 3D matrix?
I am new to real 3D programming and jpct, so thanks for your patience!
Steve Moraff
My second question is whether there is a way to transform a cube after it is created that will allow scaling control for each of the x, y, and z axis independently. I created an awesome animation system for Java2D that allows a lot of transforms to unwind, but I want to adapt it for 3D transforms. Should I access the object's matrix? If so, is there documentation on the structure of the jpct 3D matrix?
I am new to real 3D programming and jpct, so thanks for your patience!
Steve Moraff