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jPCT - a 3d engine for Java => Projects => Topic started by: Jonas on November 18, 2007, 08:48:14 pm
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I started working on a collada loader(because..well..I had no other project idea ;D) a few weeks ago. I didn't get very far, mainly because I kinda lost interest in it and lack of time.
It currently doesen't do much more than loading basic(mesh) geometrie.
Some pictures:
http://web72.pi.ibone.ch/duck1.JPG (http://web72.pi.ibone.ch/duck1.JPG)
http://web72.pi.ibone.ch/duckW.JPG (http://web72.pi.ibone.ch/duckW.JPG)
http://web72.pi.ibone.ch/motor1.JPG (http://web72.pi.ibone.ch/motor1.JPG)
http://web72.pi.ibone.ch/motorW.JPG (http://web72.pi.ibone.ch/motorW.JPG)
Todo:
* supporting a subset of the effects librarie(correct texturing ..the one on the duck is applied after loading the model)
* light, camera and scene loading(so you get a configured world instead of object3d's)
* complex geometrie
* ...collada is huge :)
I don't think that I'll work on it again soon. If anyone is interested in the source ill upload it.
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Hi
Another one of my little (tools)-project thats most probably never going to be finished ;D: My WorldEditor.
WEdit was meant to be a little tool to help create and later adjust maps/levels on the fly while my game was running.
Well...I didn't really get too far ;D (the GUI is beautifull isn't it?;D)
Flat terrain with one object placed (http://web72.pi.ibone.ch/ed/1.JPG)
Same scene after some hillraising (http://web72.pi.ibone.ch/ed/2.JPG)
Same with another perspective and some lowered terrain (http://web72.pi.ibone.ch/ed/3.JPG)
The "arrows" are used to finetune position/rotation of objects (http://web72.pi.ibone.ch/ed/4.JPG)
Terrain generated using random java (http://web72.pi.ibone.ch/ed/5.JPG)
I'll probably first work on the server and player client befor taking up work on the editor again. Having a better vision of how the game actually works is probably going to be beneficial :). A lot of necessary plumbing work has alrdy been done. Things like terrain tile painting would only require a lot of GUI work, which I don't really like. But thats probably going to be first thing ill do next.
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Could you tell me how are you doing the terrain modification? The one where the hill is raised not the random mod. I mean if you don't mind sharing it.
I was trying to add a tool for terrain modification in the ObjectEditor, but I couldn't get it to respond any faster than a second or so after the user had clicked the terrain to modify it. Is it faster in the Weditor?
Jman