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jPCT-AE - a 3d engine for Android => Support => Topic started by: MichaelJPCT on June 24, 2017, 06:38:08 am
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the TextureInfo/PolygonManager method gives me an impression that polygons in an object3D can have different tex stages, such as polygon A has 3 stages while polygon B has 2 stages. is it correct?
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Yes, but this will split the internal representation of the object when it gets compiled, which will increase the amount of render calls. After compilation/build, you can't change the number of stages per polygon anymore. So basically: Yes, you can do that, but it has some drawbacks that you should be aware of.