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jPCT - a 3d engine for Java => Support => Topic started by: AGP on December 13, 2006, 01:18:18 am
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How can I have access to a model's polygons? I'm porting a bone structure I wrote several years ago to JPCT and I need access to any given polygon. My implementation used a stack.peekAt(int) method. Is there a similar method in jpct? Also, is there any readily built bone classes to distart 3d characters? Thanks in advance.
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I don't know much about this, but I have heard of a class called PolygonManager, who's javaDoc sounds very similar to what you speak of.
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You can also try looking at IVertexController since it has getSourceNormals(), which returns an array of the normals, represented by Simplevector... I bent a mesh in a cloth-like fashion by using that...
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Yes, there's a PolygonManager to get access to the underlying polygons and you may extend the GenericVertexController to get access to the the vertices of a mesh.
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is there possible to apply a texture to each face of the Mesh ?
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Yes, uv mapping.
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is there possible to apply a texture to each face of the Mesh ?
The PolygonManager can do this.