Hello everyone!
F. E. we have a 3d mesh of cilinder. We can zoome it, move it, rotate it, etc. The mesh has some texture applied.
Then we are having a 2D image (as plane f.e) that's possible to zoome it, move it, rotate it, etc separate from cilinder.
My question: is it possible to apply (map?) 2D image on the cilinder mesh, on certain place, so it'll take a mesh's shape and will not loose proportions?
So it kinda becomes a part of cilinder's texture. Do we have any example (or at least direction to move) how to do it with jpct-ae?
Sorry for such a noob's example, I'm not sure how this process properly called
Thank you!