1
Support / dynamic Reflection?
« on: February 26, 2013, 02:41:22 am »
I'm curious, is it possible to achieve real-time dynamic reflection? perhaps via GLSL shaders?
I'm pretty new to shaders in general. Still reading up on them.
But say I wanted to make a chrome ball that reflects everything around it real time, What shaders would I attach to that sphere?
Thanks.
I'm pretty new to shaders in general. Still reading up on them.
But say I wanted to make a chrome ball that reflects everything around it real time, What shaders would I attach to that sphere?
Thanks.