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Messages - zammbi

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136
Support / Re: Drawing an advance line
« on: February 28, 2012, 11:34:04 pm »
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There's no direct support for line primitives
Is there any reason? I personally think it would be a good to have simple support by default.

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Maybe the code in this thread helps
Goes over my head atm :P but I'll dig into it and see if I can get what I need. Thanks.

137
Support / Re: Drawing an advance line
« on: February 28, 2012, 10:56:34 pm »
World.

138
Support / Drawing an advance line
« on: February 28, 2012, 09:54:32 pm »
Hi, it's been a while since I've visited here, this time it's for work :)

I'm here in behalf of CricHQ (http://www.crichq.com/) and looking if this library is suited for what they want for it. We are creating an Android version of CricHQ mobile. One of the things needed is a 3d wagon wheel just like the current iPhone version.

Everything has been going well however it seems that Jpct doesn't support primitive line drawing by default which has put a halt in my work and I don't want to use another library if possible.

I basically need one basic method like the iPhone engine 'populateAsLineStripWith', which basically you give it a width and an array of points. And of course allows to colour it with any colour.
Everything else I can port over.

Here is an example of the wagon wheel:

139
News / Re: No yahoo.com anymore
« on: December 10, 2010, 11:27:28 pm »
Have you looked at SMF 2.0?

140
Support / Re: Version updates!
« on: December 09, 2010, 11:32:22 am »
Ah :)

141
Support / Re: Version updates!
« on: December 09, 2010, 01:47:35 am »
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Rumors are that this is faster on Android.
Update the Benchmark app and I'll give it a try.

142
Support / Re: Version updates!
« on: October 21, 2010, 12:46:22 am »
To compress non used textures in memory (If set)?

143
Projects / Re: Jumpy - Ball game
« on: October 20, 2010, 11:48:41 am »
Looks really great. Demo to test?  ;)

144
Support / Re: Version updates!
« on: October 20, 2010, 11:47:07 am »
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The magic of zip...
So you did my suggestion?  :)

Will these changes be added into the desktop version?

145
Projects / Re: Alien Runner W.I.P
« on: October 18, 2010, 01:24:35 am »
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Does the sky look right?
Seems fine on mine.

How do you change the map without a keyboard?
Maybe you should add a quit button on screen somewhere since the back button doesn't quit.
If I open the keyboard on the loading screen it still crashes.


146
Support / Re: Getting the bounds of the world
« on: October 15, 2010, 02:39:53 pm »
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If all yoz want is to check if the player fall through the ground, why not just guess some value that is good enough? You actually don't need the exact value, do you?
Yeah I do that currently. But I want to also want to use it to stop people from walking outside the map too(walls).

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If the level is one single object, you can get its bounding box in object space frim its Mesh.
Yeah I guess I could merge everything and probably would do the trick for now. Thanks.

147
Support / Getting the bounds of the world
« on: October 15, 2010, 08:09:30 am »
How does one get the bounds of the whole world? I want to make it so if a user gets a glitch(fall through a polygon), which they end outside of the map, it warps them back.

So I need to check on the bounds of the whole world. I guess the bounds could change from the character(or any other movable thing) but I'll take a snapshot when the level has loaded.

148
Support / Re: What's the best Android-powered phone for jPCT?
« on: October 08, 2010, 05:34:27 pm »
The Nexus one is quite good as its nicely stated, open and first to be updated(probably keep being upgraded too).
The Motorola Milestone what I picked because it had the keyboard(also nice stats) but its bootloader is locked and so is the newer Motorala models too(DroidX). However Droid 1 isn't locked.
If the Nexus had the keyboard I probably would of gone with that at the time.
I haven't kept up with the latest models of Android so I don't know what's the best now.

149
Feedback / Re: WebP new image type
« on: October 06, 2010, 02:02:21 pm »
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http://x264dev.multimedia.cx/archives/541
Thanks for sharing. I think I might use a jpg crush type program instead. Its probably too early stages for WebP. I could see there is some Java versions for the other image types that were brought up.

150
Support / Re: Broken light in software mode
« on: October 03, 2010, 03:30:07 am »
Woops, sorry about that. Try now.

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