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Messages - ilich

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1
Support / Re: Seamless skybox texture
« on: December 16, 2014, 08:22:06 am »
You mean clamping?

Yes, of course. Thanks for explanation.

2
Support / Re: Seamless skybox texture
« on: December 16, 2014, 07:36:56 am »
Egon, could you tell me for stronger understanding what bleeding realy do?

3
Support / Re: Seamless skybox texture
« on: December 16, 2014, 07:35:48 am »
I have enabled bleeding and GOT SOME MAGIC - joins goes seamless. Looks like problem solved. Thanks a lot!

4
Support / Re: Seamless skybox texture
« on: December 12, 2014, 02:28:29 pm »
Skybox size is 1024. But it doesn't matter - problem ocured both for 256 skybox as 65536 skybox. All textures are 256x256.
I have tried your workaround like this
Code: [Select]
        @Override
        public void onDrawFrame(GL10 gl) {
...
            //fb.clear(Color.WHITE);
            fb.clearZBufferOnly();
...
}
but it takes no effect.

5
Support / Seamless skybox texture
« on: December 12, 2014, 01:15:43 pm »
Hello!
I develop a panoramas engine based on JPCT. Adding textures for skybox (one texture per side), I get a black seams on skybox planes joins. Is there any way to make skybox seamless?
Thanks


Pages: [1]