Yes, you can easily reproduce the issue like that:
- Download Bones and Bones-Android-Ninja projects ->
http://www.aptalkarga.com/bones/- Import them into your Eclipse workspace
- Copy "Bones\samples\data\seymour\seymour.group.bones" into "Bones-Android-Ninja\res\raw" folder
- Copy "Bones\samples\data\seymour\seymour.png" into "Bones-Android-Ninja\res\raw" folder (rename it to "seymour_texture.png" to avoid name error in resource matrix
)
- Replace the "NinjaDemoActivity.java" file by my attached file.
I just replaced these lines:
masterNinja = BonesIO.loadGroup(res.openRawResource(R.raw.ninja));
Texture texture = new Texture(res.openRawResource(R.raw.ninja_texture));
by these ones:
masterNinja = BonesIO.loadGroup(res.openRawResource(R.raw.seymour));
Texture texture = new Texture(res.openRawResource(R.raw.seymour_texture));
and I added these lines in "addNinja" function:
SkeletonDebugger skeletonDebugger = new SkeletonDebugger(masterNinja.get(0).getSkeletonPose(), 5f, 0.05f);
skeletonDebugger.setVisibility(true);
skeletonDebugger.addToWorld(world);
It's weird because it doesn't seem to have the issue for the ninja.