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Support / Re: How to rotate and move 3D object in world space by 2D mouse coordinaes?
« on: July 01, 2011, 10:11:58 pm »
Hm!
Problem is solved, thanks to everybody
//correct
class X extends activity {
myGLView.setOnTouchListener(new View.OnTouchListener() {
}
}
//wrong
class X extends activity {
@Oeverride
public boolean onTouch() {
}
}
Problem is solved, thanks to everybody
//correct
class X extends activity {
myGLView.setOnTouchListener(new View.OnTouchListener() {
}
}
//wrong
class X extends activity {
@Oeverride
public boolean onTouch() {
}
}