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Support / Object rotation vs. world axes
« on: February 29, 2012, 05:24:57 pm »
Hi,
I have an airplane in the world which is moved/rotated along its axes. In one point I need to know its "world" position. Angles beween the airplane axis (planes/surfaces) and the world represented by the terrain. Or better say - the absolute angles in the world. The question is related with the airplane flying model. My model is very simple - just rotates airplane around x (bank) and y (climb/desc.). The behaviour of the real airplane is the same so the azimut or direction is changed accordingly. But I would like to know the easiest way how to find the absolute angles (to be able to detect - should I land or crash :-)
(I'm talking about jpct-AE)
Thanx.
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I have an airplane in the world which is moved/rotated along its axes. In one point I need to know its "world" position. Angles beween the airplane axis (planes/surfaces) and the world represented by the terrain. Or better say - the absolute angles in the world. The question is related with the airplane flying model. My model is very simple - just rotates airplane around x (bank) and y (climb/desc.). The behaviour of the real airplane is the same so the azimut or direction is changed accordingly. But I would like to know the easiest way how to find the absolute angles (to be able to detect - should I land or crash :-)
(I'm talking about jpct-AE)
Thanx.
[attachment deleted by admin]