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Support / Re: Slow framerate when objects overlap?
« on: January 02, 2010, 08:36:07 pm »No, that doesn't matter. If you are using the software renderer, it may cause a slight drop of maybe 5% at max, but nothing to worry about. Of course it's getting slower when more geometry is in the view. Maybe that was the problem in your case.
I don't think that can be the cause, because I just performed the following tests: 1) I ran it with all the terrain chunks in their proper positions but also in the view simultaneously - by zooming back far enough to have a view of all of them - and yet I was getting framerates of over 60. 2) I placed all of the terrain chunks at the same location and then ran it again, and the framerate dropped to 10 - 17 (!).