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Bones / Re: How to implement dressing?
« on: December 08, 2012, 07:31:19 am »
Yes, that's a solution. But there may be some problems: ram 、loading-time、update.
In my project, there will be many decors(10 hats、10 shoes、10 clothes ... etc). If i loading all of them in the same time, which may cause OOM. And it's hard to use small patch to update the decors(Must update all of the AnimatedGroup, not only the changed one).
I'am not familiar with skin-animations, if i want to do such replacing, what i needed to do?(replace Animated3D in AnimmatedGroup? replace MeshData and SkinData?)
In my project, there will be many decors(10 hats、10 shoes、10 clothes ... etc). If i loading all of them in the same time, which may cause OOM. And it's hard to use small patch to update the decors(Must update all of the AnimatedGroup, not only the changed one).
I'am not familiar with skin-animations, if i want to do such replacing, what i needed to do?(replace Animated3D in AnimmatedGroup? replace MeshData and SkinData?)