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jPCT - a 3d engine for Java => Support => Topic started by: fireside on December 06, 2008, 04:04:49 am
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The multiplayer games that use the computer as the server over the internet, is that hard to do? Just curious right now.
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It's harder than not to do it of course... ;) Turn based games are relatively simple, because you don't have to care much about real time movement and fast enough transfers. Maybe even a simple http-based communication can be sufficient. That said, action games are a bit harder to do.
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I've been thinking about trying a turn based http. I guess that would be the next thing to try after this game I'm working on. I think the thing to do would be to write a game that could handle maybe 5 to 10 players and then have it be able to run single player with bots and people could join or not. This game I'm working on could take quite a while so I'll have lots of time to think about it.